The control prompts are also nearly unchanged for the PC port, like clicking is almost always called tapping to fit a phone’s touch screen. The settings are terribly barebones, the UI is garishly large, and the hitbox for selecting items and interacting with points of interest is tiny. Unfortunately, PC ports of mobile games don’t have the best track record, and Diablo Immortal is no different. But now that the NetEase Games developed and Blizzard published title is out, how does it actually stack?įor my time with the game, I only played the PC port, so I cannot comment on how the game runs on mobile phones. Seen by many as a tone-deaf move by series developer Blizzard Entertainment, the heavily memed “don’t you guys have phones?” moment put Diablo Immortal in a more complicated position than any AAA franchise moving into the mobile space would normally be. The announcement of Diablo Immortal is a moment in the games industry that will live in infamy.
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